Remarkable Idea – Sight Word Seek and Steal

In this Remarkable Idea, students work together as they take turns stapling together three sets of circles to make a snowman.

 

THIS ACTIVITY ADDRESSES:

Reading

Turn taking

Cause and effect

Alternative methods of access

 

WHAT YOU NEED:

Step-by-Step

Step-by-Step GamePlay

BIGmack

Whiteboard/Index cards

 

PREPARATION:

1. Write all the spelling/sight words on index cards or on the whiteboard (arrange words in a grid format).

2. Record all the spelling/sight words to the Step-by-Step GamePlay. Set to Level 2 so words will not be repeated.

3. Record a countdown on the BIGmack. When you get to zero, add a buzzing noise for effect.

4. Determine how many points a team will need to win, then using each Step-by-Step record points (one for each step). On the last point put a congratulatory message to the winning team.

 

WHAT TO DO:

1. Separate students into two teams and choose a team to go first.

2. Choose a scorekeeper for each team or one scorekeeper for both teams.

3. Choose a timekeeper. They will be responsible for hitting the BIGmack and starting the timer for each student’s turn.

4. Teams or individuals from each team take turns pressing the Step-by-Step GamePlay and looking for the random word given. Remind the timekeeper to start the timer.

5. If the student finds the word before time is up, their team gets a point using the Step-by-Step – remind the scorekeeper to add a point to that team’s total.

6. If the timer buzzes before they find the word, the other team has a chance to steal the point.

7. Continue until you are out of words or reach the point goal.

 

ADDITIONAL SUGGESTIONS:

To add a level of difficulty, you can add misspelled words to the grid.